Grow and Run: An Guerilla Gardening Microgame

By: Ashley Morgan

Roll 2d6 for coordinates (x, y).
Create a grid map with these numbers. It starts barren.
Pick a grid, add something natural (draw or use a token).
Each turn, roll 2d6, add 1 for each modified spot.
On 8+, authorities investigate.
Roll 1d6, 4+ to escape. 

back | home | social | source