Metopolis

By: Mateus (ghostglyph)

8D6 each
Round:
All roll hands.
3 turns, either:
-Place 1D6 of a value that isn’t yet a tower as a base.
-Place 1D6 on a tower or ruin of same value
-Pick up 1D6 ruin.
Toppled tower:
-D6 are ruins.
-New round.
Players rule towers they top.
When no moves remain, city is complete. 

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