Metopolis
8D6 each Round: All roll hands. 3 turns, either: -Place 1D6 of a value that isn’t yet a tower as a base. -Place 1D6 on a tower or ruin of same value -Pick up 1D6 ruin. Toppled tower: -D6 are ruins. -New round. Players rule towers they top. When no moves remain, city is complete.