By: Caffeine

Roll 2d6 — the Crown's power.
The Riot starts with 0.
Roll 1d6, and add it to the Riot’s.
You can ignore the roll, losing 1 power; the Crown gets 1.
Keep rolling.
When the Riot's power is higher than the Crown, it becomes it.
Time to topple them.
Use the new Crown power as basis.

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